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DressX raises $15 million to scale its digital fashion platform

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DressX, a fashion tech company that sells digital clothing and accessories, has raised $15 million in a funding round led by Greenfield. The round also saw participation from Slow Ventures, Warner Music, The Artemis Fund, Red Dao, and other investors. DressX plans to use the funds to scale its vision of the future of fashion, ensure interoperability of the digital fashion assets offered by DressX, and improve the performance of its app and non-fungible-token (NFT) marketplace.

The Los Angeles-based company has become a platform for digital-only fashion clothing since its launch in August 2020. It offers over 3,500 digital items available in the DressX library on the website and app, designed by DressX and external brands. Buyers can wear the garments in augmented reality, photo dressing, video calls, and on avatars in Decentraland and Ready Player Me.

The funds raised will also help DressX grow its community and partner with social media, gaming, and other virtual platforms to continue being the main provider of digital fashion in the metaverse. DressX aims to offer a meta closet to every person in the world.

Although still in its early stages, the digital fashion industry is said to be worth $50 billion by 2030. The gaming industry has already proven to be an indication of potential for brands and designers. Roblox is a case in point, with over 11.5 million creators designing over 62 million virtual clothing and accessory items on the platform in 2022 alone.

  • DressX has partnered with numerous leading tech, fashion, and lifestyle companies including Meta, Roblox, Snapchat, Google, Coca-Cola, Farfetch and more.
  • The company has been named one of the finalists of LVMH Innovation Award 2022 in the category 3D/Virtual Product Experience & Metaverse.
  • DressX is a female-led and female-founded company with a core team based in Los Angeles. All founding team members have vast experience in fashion and technology.

“Digital fashion is something we have become extremely excited about as a firm,” said Jascha Samadi, founding partner at Greenfield. “We are very excited to see how this space will evolve over the next 5-10 years and we believe DressX will be at the forefront of shaping and driving change.”

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Foxconn to build factory in India and become a supplier of AirPods to Apple

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Foxconn, the world’s largest contract electronics manufacturer, has reportedly won an order to make wireless earphones for Apple, as well as planning to establish a new factory in India. The deal means that for the first time, Foxconn will become an AirPod supplier and indicates efforts by Apple’s main manufacturer to further diversify manufacturing away from China. AirPods are currently manufactured by several Chinese suppliers.

The investment into the new plant location in Telangana state is anticipated to be over $200 million according to sources close to the situation. It remains unclear how much revenue Foxconn would derive from this specific order. However, despite the profits on manufacturing AirPods being relatively low, Foxconn officials ultimately decided that it was worth going ahead with this deal due to their desire “to reinforce engagement” with Apple.

The reason behind setting up production exclusively in India was at the request of Apple, according to sources familiar with negotiations between the two companies.

A subsidiary of Foxconn plans on starting construction of a new facility later this year and anticipates production beginning by late 2024 at the very earliest.

Shares in Foxconn Interconnect Technology Ltd increased almost 9% after news about its deal with Apple first broke out while shares in Foxconn itself rose around 0.5%. Meanwhile, Taipei’s benchmark index fell by around 1.1%.

Apple has previously asked several manufacturers including Foxconn about making AirPod products within India although details surrounding these arrangements have not been made public knowledge until now.

Moving production away from China minimizes disruption caused by strict COVID-19 lockdown measures that took place last year and also avoids any issues brought about by escalating trade tensions between Washington D.C. and Beijing.

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Say Goodbye to CEOs: AI Bots are Here to Replace Them

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According to a recent article by The Hustle, it seems that relying on autonomous robots powered by artificial intelligence (AI) could be the next big thing, particularly when it comes to replacing human CEOs. The report highlights how chief executives at well-established firms often focus on measuring business growth rather than performing tasks that can’t be automated.

The current pay ratio disparity in top corporation is staggering. In fact, CEOs earn almost 400 times more than an average employee who work for them, as per the Economic Policy Institute’s (EPI), findings. Data from 2021 suggests Amazon CEO Andrew Jassy, earned $213 million or collectively the same as 6,474 average Amazon employees.

But it’s not just about money; many under-performing CEOs earn extravagantly high salaries even without delivering consistent results. Warner Bros Discovery CEO David Zaslav was paid $247 million but went on to become “worst CEO of 2022”.

While AI bots certainly won’t be able to replace all human roles of a CEO yet – they’re not much for company golf courses and general schmoozing – outsourcing most of their relatively mundane tasks could create room for trimming down organizations’ wage bills.

In conclusion, while we may not be in favour of automating every single job out there into robotic hands; if most average human underlings are already being treated like automated machines by their chief execs anyway then maybe it only makes sense that they finally get replaced by similar fate – especially when they’re getting such high salaries with little contribution towards improving growth rate.

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Bandai Namco invests in gaming technology startups through new investment fund

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Japanese entertainment company Bandai Namco Entertainment has invested in DeepMotion, based in the US, and SuperGaming, based in India. The investments were made by the firm’s Bandai Namco Entertainment 021 Fund, which was launched on April 1st to support early-stage to middle-stage startups across industries related to gaming and toys worldwide. The investments are aimed at enhancing the company’s intellectual property metaverse appeal and expanding its business reach beyond traditional gaming products.

The US-based DeepMotion is developing AI-based automatic motion recognition technology that can capture digital avatars using smartphones. The software-as-a-service (SaaS) company is also creating its own motion generation service that leverages AI and machine learning techniques plus physics simulations for lifelike movement of digital humans. Through this investment, Bandai Namco aims to incorporate DeepMotion’s tech and expertise on motion generation to create new forms of entertainment utilising motion data.

Indian game development firm SuperGaming creates and publishes game applications for smartphones while also providing a proprietary platform for game developers. With the second investment, Bandai Namco aims to deepen its understanding of Asia’s rapidly growing market while leveraging IP advertising services offered by the startup.

The fund will target companies focused on creating innovative products utilising such technologies as VR/AR/xR or blockchain. More specifically, it aims to invest in startups providing entertainment-related products and services utilising these next-generation technologies as well as those engaged in metaverse/Web3 businesses.

Investments into other game-related funds are being considered as part of possible future plans.

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